Quarterly Character Art Challenge
Bi-Monthly Environment Art Challenge
AO Bake Issue Marmoset Toolbag
Hi everyone,I would like to know how to fix this problem of AO i Marmoset 4.The baking of each part is in different folder, is not the same to avoid problems, normal map works fine but AO i have this…
Oct 11 2021
Translucency map problem
How do i make translucency map for Unreal Enigne? Trying to make nature assets. Weird, i tried to google solution and every time it is all about transparent (black and white variant). Can i make it i…
Jul 8 2021
Visible seams on curvature bake
Hi I was currently in the process of texturing in SP, but then I realized that something is wrong with my curvature maps.The curvature map seems to have a visible gray line along the seams, I've chec…
Jun 6 2021
Hi everyone,i have a little bit problem that i think is easy to fix it but i can't after several testsI tried smoothing 45º and smothing groups from UV shells. Doing that, this error is fixed BUT the…
May 24 2021
[Help] Can't bake a good alpha mask to low poly retain holes
Hi, got a real big problem when I tried to bake alpha mask for my cart model, mask looks weird : This is my high res and low res model: High : Low: (They are JUST HAVE A SINGLE SI…
May 14 2021
[Substance Painter] Weird edges at baking process
Hello. I started to burn mesh maps in substance painter and noticed that the edges on the low poly model did not look right. What could it be caused by? Did I do something wrong with the model i…
Apr 29 2021
[Painter] Weird bake artefacts
i've baked quite a few meshes, usually without any problems. But the mesh that I have now has some really strange artefacts and I do not know why.I am trying to bake maps on my mesh from Marvelous De…
Apr 16 2021
Hello, how do I bake a light on a low poly model ?Just to have a static picture with light ?
Apr 5 2021
Baking textures and texturing pipeline problem
Hello, guys, my first question here ever, so I'm a bit shy, but anyway I have to ask, 'cause I'm stuck. So, I've been making my first game ready model for a contest and there is a rule to have two te…
Mar 13 2021
Weird Triangle Artefacts BAKE
Hi guys, i have a little bit problem.When i'm trying bake this hardsurface part, in the places where are triangles, appear these weird triangle.I have been seeing another post with the same problem, …
Mar 9 2021
UV coordinates possibly incorrect when importing FBX for baking
Hello all. I recently started learning 3D modelling for game art. I am currently modelling in Blender 2.83.5 and then attempting to bake in Marmoset 4.01. I am encountering a weird issue while baking…
Jan 18 2021
Can someone explain the mid-poly baking process?
Hi polycount!I've been struggling lately with baking something that's somewhat cylindrical. It has to be pretty low poly but I'm baking from a high with nice smooth curves. I keep hearing that this m…
Jan 10 2021
PM 9 Minebea HandGun (open for any feedback)
Hello guys, i am newbie 3d artist from Russia. This is my first post on this forum.I really want to improve my texturing and lighting compositing skills. I would be glad to receive advice a…
Very weird bake issue
When baking I get this error:Here is my low poly:Here is my high poly:Any help to fix the issue?
Seams issue when importing a model into Substance Painter (Normal map is ok!)
Hi guys, my problem :s is that the seams that you can see below are reflected in the Substance Painter, they are not visible either in the Marmoset or in the Maya. The model is symmetric, the s…
Wired effect in baking
Hi, sorry form my English any way I'm new to 3d and i'm working on creating a (Fire Hydrant) i created the HP and the LP but when i tried to bake it in marmoset toolbag it's giving me this wired…
Tool Announce - ZBrush: A3D Tools 2
Hello Polycount! I'm Pete, long time lurker and full time TA. In my spare time I develop tools and scripts to help automate some of the more tedious parts of making art. I've recently relea…
Blender Tutorial: How to Easily Bake Assets in Blender using "Match by Name" With EZ Baker Addon
Hey guys. I decided to make a tutorial about a cool plugin made by a guy called AquaticNightmare. In this video, I show how to utilize a really comfortable, user-friendly addon called "EZ Baker". Thi…
Marmoset bakes WHITE roughness
So I have this mesh with 8 texture sets and I didn't want to combine my textures with PS or SD after I painted it in SP, so I instead decided to use the original baker file (replace the highs with my…
Normal Issues - How To Fix those?
hi, I have a problem with my low-poly, on marmoset it has no problem but when I import the mesh on painter I see that there are some problems with the shading, all the UV cuts have hard edges and I h…
3D normal map bakeing problems
Hello,I want to bake my HP on my LP in Marmoset Toolbag 3. But I always get a problem.The problem is that my HP bolts get baked over my LP bolts even when my LP bolt is bigger then my HP bolt.Red is …
Color ID map baking problem
I have a highpoly and lowpoly models of basket, and i want to use baked color id as mask for opacity after, but it doesn't bake at all. I assigned new material on HP model and tried to bake in maya a…
Normal Map Always Bakes Wrong And Gives Bad Shading - HELP
Hi, it's me again.I tried to bake my normal map again, after someone here wrote that I should triangulate the mesh and all the problems will be solved. Well it did help with some areas, the majority …
Marmoset won't bake the maps
Hi everyone,I made a character in zbrush with its accesories and i wanted to bake the normal, vertex paint, ambient occlussion (etc) maps on the low poly mesh. I have done this before and sometimes i…
How can I bake high poly detail onto a smooth surface and maintain the smoothness?
Hi! I'm a student still learning Max and Substance. For a unit last year I made this however one thing that confused me was how to bake high poly detail onto the wheels whilst maintaining the sm…
How to bake this complex geometry - later to be simulated as cloth inside UE
Hi, fellows! I was locked out of my previous account so I had to start fresh with this one.I was wondering if anyone can suggest me a way to create a lowpoly mesh for the cape of the character I…
[PAINTER] Texture Exports With Artefacts
I am quite new to Painter and am trying to export textures of this one mesh.The problem that is it exports with artefacts for some reason, which is weird because I baked texture multiple times prior …
Errors baking in Marmoset - Chain mail
Hello to eveyone!I keep having some strange error in my maps when I bake in Marmoset (or even other baking softwares). Want to bake a Alpha Mask of a chain mail made in Zbrush with Nanomesh, on a sim…
Blender to Substance : Baking Issues
Hi guys,I need some help for my Substance Baker:I did a low and a high Poly Model of a Bowie Knife in Blender and wanted to bake the details from my high to my low poly within Substance Painter.But e…
The Perfect Bake: Marmoset Toolbag vs Cylindar bakes
Is there such a thing as 'the perfect bake' when it comes to assets with cylindars? I've been modeling a hanging light fixture, which is all cylindars, and needs to be LP baked. I use Maya to Marmose…
Issues with my mesh, bake or normal map?
I'm currently having an issue where my mesh is showing black spots after applying my normal map. I checked that the Ray's are pointing in the right direction and made sure that my mesh could handle t…
UV with weird pixels?
I'm kinda new to this Modelling stuff and started learning about textures and bakes. From here to now I had some progress but got stucked on this:My normal map is very pixelated and I have no clue of…
Maya/Arnold - Baking selected geometry Quads not Tris?
Afternoon all!Is it possible to use 'bake selected geometry' with displacement maps and create quad meshes, not tris?I get ripples in the displacement from the edges of the tris, possible a hard edge…
What is happening to my bake???
Hello, whenever I bake my 3d model I get some weird error at the border of the blade, does someone know what is happening and what to do to correct or prevent this?
Bevel / Chamfer Edges vs Normal Map Bake
Hey guys, in your opinion, what is better: Beveling edges directly or baking a high poly with beveled edges onto the low poly? I'm trying to figure out what would be better also from an optimization …
Maya/Arnold displacement maps in both positive and negative values
hi,im quite happy using UV displacement maps to eventually bake on geometry, mainly embossing on objects or engraving. What I really want to know is if it’s possible to create both in the same d…
Best software to bakes meshes with?
As the title says, what is the best overall software, to bake normal maps and more with?I myself use 3dsmax, but the bakes are not of a quality I would like. I also know about marmoset tool bag, but …
Unreal Engine 4
3d character artist