Normal Map Always Bakes Wrong And Gives Bad Shading - HELP
Hi, it's me again.I tried to bake my normal map again, after someone here wrote that I should triangulate the mesh and all the problems will be solved. Well it did help with some areas, the majority …
Jul 1 2020
Marmoset won't bake the maps
Hi everyone,I made a character in zbrush with its accesories and i wanted to bake the normal, vertex paint, ambient occlussion (etc) maps on the low poly mesh. I have done this before and sometimes i…
Jun 15 2020
How can I bake high poly detail onto a smooth surface and maintain the smoothness?
Hi! I'm a student still learning Max and Substance. For a unit last year I made this however one thing that confused me was how to bake high poly detail onto the wheels whilst maintaining the sm…
Jun 4 2020
How to bake this complex geometry - later to be simulated as cloth inside UE
Hi, fellows! I was locked out of my previous account so I had to start fresh with this one.I was wondering if anyone can suggest me a way to create a lowpoly mesh for the cape of the character I…
May 30 2020
[PAINTER] Texture Exports With Artefacts
I am quite new to Painter and am trying to export textures of this one mesh.The problem that is it exports with artefacts for some reason, which is weird because I baked texture multiple times prior …
May 15 2020
Errors baking in Marmoset - Chain mail
Hello to eveyone!I keep having some strange error in my maps when I bake in Marmoset (or even other baking softwares). Want to bake a Alpha Mask of a chain mail made in Zbrush with Nanomesh, on a sim…
May 13 2020
Blender to Substance : Baking Issues
Hi guys,I need some help for my Substance Baker:I did a low and a high Poly Model of a Bowie Knife in Blender and wanted to bake the details from my high to my low poly within Substance Painter.But e…
Apr 11 2020
The Perfect Bake: Marmoset Toolbag vs Cylindar bakes
Is there such a thing as 'the perfect bake' when it comes to assets with cylindars? I've been modeling a hanging light fixture, which is all cylindars, and needs to be LP baked. I use Maya to Marmose…
Mar 24 2020
Issues with my mesh, bake or normal map?
I'm currently having an issue where my mesh is showing black spots after applying my normal map. I checked that the Ray's are pointing in the right direction and made sure that my mesh could handle t…
Jan 1 2020
UV with weird pixels?
I'm kinda new to this Modelling stuff and started learning about textures and bakes. From here to now I had some progress but got stucked on this:My normal map is very pixelated and I have no clue of…
Jan 1 2020
Marmoset bakes WHITE roughness
So I have this mesh with 8 texture sets and I didn't want to combine my textures with PS or SD after I painted it in SP, so I instead decided to use the original baker file (replace the highs with my…
Maya/Arnold - Baking selected geometry Quads not Tris?
Afternoon all!Is it possible to use 'bake selected geometry' with displacement maps and create quad meshes, not tris?I get ripples in the displacement from the edges of the tris, possible a hard edge…
What is happening to my bake???
Hello, whenever I bake my 3d model I get some weird error at the border of the blade, does someone know what is happening and what to do to correct or prevent this?
Bevel / Chamfer Edges vs Normal Map Bake
Hey guys, in your opinion, what is better: Beveling edges directly or baking a high poly with beveled edges onto the low poly? I'm trying to figure out what would be better also from an optimization …
Maya/Arnold displacement maps in both positive and negative values
hi,im quite happy using UV displacement maps to eventually bake on geometry, mainly embossing on objects or engraving. What I really want to know is if it’s possible to create both in the same d…
Best software to bakes meshes with?
As the title says, what is the best overall software, to bake normal maps and more with?I myself use 3dsmax, but the bakes are not of a quality I would like. I also know about marmoset tool bag, but …
Unreal Engine 4
3d character artist