if you mean that you used vertex painting on a mesh then you cannot export directly to a texture.
instead you need to use scene captures to render the different buffers out to texture assets
it's not hard to do and i believe it is well documented - search for scene capture in the unreal documentation and it should get you started. baking from a sphere is more complicated than a plane
Replies
what do you mean by mesh painted texture?
instead you need to use scene captures to render the different buffers out to texture assets
it's not hard to do and i believe it is well documented - search for scene capture in the unreal documentation and it should get you started.
baking from a sphere is more complicated than a plane