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Can someone explain the mid-poly baking process?

NeonGold
polycounter lvl 5
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NeonGold polycounter lvl 5
Hi polycount!

I've been struggling lately with baking something that's somewhat cylindrical. It has to be pretty low poly but I'm baking from a high with nice smooth curves. I keep hearing that this may be a good place to "bake to a mid poly" but I'm not sure I understand what that means. My interpretation was to have a version of the mesh that is somewhere between the high and the low (in this case especially where it comes to having more edges along the cylinder), bake to that, and then remove the extra edges from that mid-poly to create my low poly. As long as I don't remove any UV seams it seems to improve the bake a bit but then I just end up with warping in other details which makes me thing I'm misinterpreting this whole workflow. Any pointers? 

Thanks in advance!

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