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Maya average normals averaged unintentionally

polycounter lvl 6
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TannedBatman polycounter lvl 6
This is causing weird bakes, I know this because I manually changed the direction and it fixed it
I believe this may be causing issues elsewhere and Im wondering why its averaging normals as such and how to have it average in a more expected manner. My uvs stop at hard edges btw and most of the mesh is exploded.
You can see here the vertex normals on the arch are horizontal, shouldnt they be pointing downwards to some degree for best results? Thanks in advance and lmk if any clarification is necessary. =)

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