hello.I have a question about substancepainter.
i want to make floor with rock texture in height (or displacement) map.
paint the texture and want to bake it from single channel height on mesh map to generate height map.
i exported height map to see how it looked firstly which was just plane even i could see bamp and height in material view port, strong black and white in single channel height but nothing in mesh map height (thats problem).
And fixed normal map in paint →exported→baked on height map, which produced nothing. i think i couldnt fix normal map in the way but couldnt find another.
so anybody know to bake or export heigh info from paint layer ??
Replies
Add a custom channel, use anchor points to gather the height and output it to the custom channel. Then you can export it by making a suitable export preset