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Baking textures and texturing pipeline problem

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Hello, guys, my first question here ever, so I'm a bit shy, but anyway I have to ask, 'cause I'm stuck. So, I've been making my first game ready model for a contest and there is a rule to have two texture sets, which comfused me, I don't know the pipeline, I guess. I've baked all the objects(separately) and now, I guess, I need to have all uvs in 2 uv sets to be able to texture a guy and to stick to the rules of the contest. But how should I make this 2 texture sets? Can you help me?

Attached a rough screen of baked model from marmoset. (again it was baked with separate parts, but moved together in marmoset, so, every one of them have their uv and texture set)

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