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Mirror meshes normal maps bakeing

Vargo
polycounter lvl 2
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Vargo polycounter lvl 2

Hi!

I baked mesh maps in Marmoset Toolbag and after importing them into Substance Pianter I noticed, that normals where edges create mirror objects looks odd.

This is mirrored object, and this normal on the middle is undesirable, it should be smooth there. My question is how do I bake maps in Marmoset to not have this artifact. My workflow looked like this: I was importing coplete highpoly (with mirrors) and lowpoly without mirror modifiers to Marmoset.

Thanks for your answers!

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