Hello everyone,
Is this Normal or is it a problem because it kinda looks wierd
in my maps bake from highpoly to lowpoly (Straight lines ) doesn't look straight
and if its a Problem can someone help me ?
https://polycount.com/discussion/81154/understanding-averaged-normals-and-ray-projection-who-put-waviness-in-my-normal-map/p1
Thanks alot Neox
that was really helpfull
so just to make sure i get it
to fix it you should
1- Fix the Mesh and dont use alot of vertex in hight poly or increase low poly vertex count (Roundness)
2-Use 90 degree angle raycast
and again thank you very much :)
Theres lot to cover, which software are you using for modeling/baking?
https://www.youtube.com/watch?v=0r-cGjVKvGw&ab_channel=BlenderGuru
this guy explains some of the stuff you want to hear
I am Using Blender for Modeling and Substance Painter for baking and texturing
Replies
https://polycount.com/discussion/81154/understanding-averaged-normals-and-ray-projection-who-put-waviness-in-my-normal-map/p1
Thanks alot Neox
that was really helpfull
so just to make sure i get it
to fix it you should
1- Fix the Mesh and dont use alot of vertex in hight poly or increase low poly vertex count (Roundness)
2-Use 90 degree angle raycast
and again thank you very much :)
Theres lot to cover, which software are you using for modeling/baking?
https://www.youtube.com/watch?v=0r-cGjVKvGw&ab_channel=BlenderGuru
this guy explains some of the stuff you want to hear
I am Using Blender for Modeling and Substance Painter for baking and texturing