Hello everyone !
I wanted to do a test of baking in using one part of my model but I don't understand, why the quality of my bake on Substance Painter is so bad...
- All my UV have a texel ratio of : 1339 pixels by meter, and i follow a texel ratio of 1080 pixels by meter (so i wanted to bake in 1K)
- All my UV are neatly aligned on Blender and there is none overlaping
In wishing you a very good day and thank you very much for your attention about my problem!
Replies
soo... if your threads are eg. 3mm thick then you only have 4 pixels to play with. that's not a lot of pixels - especially if you're trying to represent something in a normal map
poopipe : I calculed, tha represents 1,339 Pixel by mm, for a mesh having 4,72 cm of lenght and 1,6 cm of width, i thought this was adequat for 1024pixels by Meter ^^"
eg. to represent a simple hard bevelled line you need 3 pixels - to do anything more interesting you need a lot more space. I'd probably scale that up 4-8 times