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Author:
Chris186
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The Polycount Newsfeed
Re: Polycount Store is open!
BTW this was posted on polycount Twitter : https://greentooth-general-store.myshopify.com/ it's cur…
another caveman
Dec 6 2021
Re: German general
couple test renders from hooking up the textures from substance into Maya still need to do the fur…
idli
Dec 4 2021
Master Koi - real time character
I’m excited to release my latest real time character, Master Koi. This old guy taught me so much! S…
colinnitta
Dec 3 2021
Trijicon ACOG 4x32 with RMR Type 2
Hello everyone! Want to share my latest personal work. Critique appreciated. ACOG: 6 800 triangles…
ducklover
Dec 5 2021
Re: [Finished] Artwork of Inscryption
Finally pulled Leshy out of the dark Some light to see him better. Sculpted all in Zbrush, was us…
Davision3D
Dec 5 2021
Re: The Quarterly CHARACTER ART Challenge | November - December
model Still some unfinished areas, but I have to move on to other things. It was a good experiment …
Fabi_G
Dec 2 2021
Re: A question regarding the ideal work flow for texturing buildings in Dayz and Arma3.
There's a lot to unpack here... Starting with the game engine. Its linage goes all the way back to …
FrankPolygon
Oct 12 2021
Re: Sketchbook: Vincent ( Khornebread ) Barksdale
I saw this amazing pre-concept from Lost Ark by Jong Min Lee and couldn't resist the urge to re-ima…
SubtleModeling
Nov 8 2021
Sketchbook: Gumsart
character design practice. Found an old sketch on my hardrive and decided to paint it. I tried new …
tuan thanh
Nov 9 2021
Re: Sketchbook: Jack Banta
personal project I have been working on these few weeks. https://www.artstation.com/artwork/mDabzZ
tahakitan
Sep 19 2021
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