yeah, geez Nik, you have to be absolutely scared shitless of being blacklisted by the industry like the rest of us, it's only fair. You can't just *say* what's on your mind, my god
I sculpted the main stone on the front and the columns, these are just dirty low polys from DecimationMaster with autoUnwrap from Painter, but I wanted to test the look and feel of the columns
Here is my blockout progress and first pass at lighting in Unity:) I definitely struggled with trying to match the camera perspective in the concept (using perspective plotter in blender), but this is my best guess.
@Pep_mepla Your blockout looks spot on! I noticed you changed some of the proportions of objects in your second post, like the circle in the centre of the ground and the shape of the railing. The camera shows less of the mural too. Is that all on purpose for composition?
@kwagner Did you find what you needed for hard vs soft edges in blender? I often set the shading to autosmooth (rmb in object mode/shade auto smooth) and then set some select edges to sharp. You can also go to the object data properties/normals and set the auto smooth angle all the way up to 180 degrees to make sure the shading is smooth on curves.