@BillyJackman, "stab at the eye" sounds really painful But jokes aside, my only critique would be in regard to the eye itself. Right now everything about it is so perfectly round, it seems out of style with the rest of the prop. Maybe if the surface was less smooth and/or the pupil texture not as sharp..?
---------------- After taking another look at the blockout, I quickly realized that disconnecting the arcs was not a good move after all, so I added the missing things and re-arranged everything to resemble the concept a bit more (as I see it at least). I think this way it looks... sturdier:
Next focusing on the eye and fire before addressing the rest of the model, because I was least sure of how to approach it. The eye is using refraction with a temporary texture: it uses a height map and "eye direction" vectors baked into Vertex Colors via Geometry Nodes. The flame is... uhhh, crystalized, because I couldn't figure out another option. Even then, trying to model/sculpt something that vaguely resembles crystals took several failed attempts
Wouldn't be myself if didn't try to hop on the Trench Crusade hype train. Here's a glimpse on the custom artillery witch for my upcoming Patreon. Funny how TC is now the new hot shit for wargamers, while I've been following Franchina since 2018. Finally, my extensive occult library can be put to proper use.
Found this again today, featuring some of the old crowd, and a bit of what Polycount used to look like, back in 2002 when we were all trying to figure out how to make normal maps
Hey everyone, I want to introduce you to my new artwork, Magpul PMAG30 Gen M3 Magazine. During the work, I practiced improving both the overall appearance of the textures and the individual emphasis on the Opacity Map. The project is available in two versions: without ammunition and with cartridges.
I'm back with some more renders and updated textures from some feedback I got. Although the changes are subtle, I'm happier with the results and will continue updating it a little bit more before re-uploading the project.