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Getting strange artefact when baking low poly normals in Substance painter.

I clearly haven't any clue why this is happening inside substance painter when baking low poly normals. When I am trying to Unify the normals from 3Dsmax changing the smoothing group's values.

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  • Babsam
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    Babsam polycounter lvl 3
    I think those artefacts might appear because of your topology, based on the images you provided.
    Try adding some support loops. Are u using a highpoly model to bake from or nah?
    If not maybe you could provide us with your mesh so we can take a closer look.
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