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How to planify atlases on large scenes

Basically that. How do you planify on grouping UVs from a set of objects - atlases as for my understanding - on large scenes to also ensure decent texel density to bake? You do it by area? - idk, kitchen, room 1, room 2 - by type of object? by size? Hope that makes sense @_@

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  • poopipe
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    poopipe grand marshal polycounter
    You do it based on what is likely to visible at the same time. 

    Generally speaking related assets will be batches together - eg.   the components of an air conditioning system will be atlased together and you won't include the underside of a truck
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