Basically that. How do you planify on grouping UVs from a set of objects - atlases as for my understanding - on large scenes to also ensure decent texel density to bake? You do it by area? - idk, kitchen, room 1, room 2 - by type of object? by size? Hope that makes sense
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Generally speaking related assets will be batches together - eg. the components of an air conditioning system will be atlased together and you won't include the underside of a truck