I've baked my model from High poly in SP, but it has weird artifacts of chamfer in edges.
I've made UV seams in hard edges, but this didn't help. There should be Soft chamfer, but instead there is a weird hard and soft chamfer mix.
There are some info about model in pinned photos:
1st photo: chamfer artifacts in SP
2nd: High poly model topology (in blender)
3d: Low Poly (with soft shadows)
4th: UV seams
Do you know how to fix it?
Replies
I didn't use hard edges, cause i want to have soft forms on this part like on my High poly. Or do i must add hard edges in each UV seams? (it's my first bake, don't hit me
Indeed, increasing the quality of the resolution helped, but didn't solve the problem completely. I still see the artifacts wit 1K res (2nd screen), and the borders with 2K is slightly visible (3d one).
P.s: added blend and fbx files in rar
Edit: Added some links