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Substance Painter | Weird artifacts after baking

I've baked my model from High poly in SP, but it has weird artifacts of chamfer in edges.
I've made UV seams in hard edges, but this didn't help. There should be Soft chamfer, but instead there is a weird hard and soft chamfer mix. 

There are some info about model in pinned photos:
1st photo: chamfer artifacts in SP
2nd:  High poly model topology (in blender)
3d: Low Poly (with soft shadows)
4th: UV seams
Do you know how to fix it?

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