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[Painter] Weird bake artefacts

polycounter lvl 3
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Zoddo polycounter lvl 3
i've baked quite a few meshes, usually without any problems. But the mesh that I have now has some really strange artefacts and I do not know why.
I am trying to bake maps on my mesh from Marvelous Designer, which yesterday went just fine. Now I changed the UV map an baking is just not going well.
I think maybe the HP version is subdivided too many times, causing it to not allign properly with the LP?

Does anyone know what is happening here;

LP version;

HP version;


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