i've baked quite a few meshes, usually without any problems. But the mesh that I have now has some really strange artefacts and I do not know why.
I am trying to bake maps on my mesh from Marvelous Designer, which yesterday went just fine. Now I changed the UV map an baking is just not going well.
I think maybe the HP version is subdivided too many times, causing it to not allign properly with the LP?
Does anyone know what is happening here;
LP version;
HP version;
Replies
Not happneing when using HP version and baking HP to HP, than the artefacts aren't there...
Unfortunately lowering the projection distance made the issue worse;
However, I managed to fix it by disabling "average normals".
The inside has some onesided faces, but that doesn't really matter because nobody will see that