i've baked quite a few meshes, usually without any problems. But the mesh that I have now has some really strange artefacts and I do not know why.
I am trying to bake maps on my mesh from Marvelous Designer, which yesterday went just fine. Now I changed the UV map an baking is just not going well.
I think maybe the HP version is subdivided too many times, causing it to not allign properly with the LP?
Does anyone know what is happening here;
![Image: https://us.v-cdn.net/5021068/uploads/editor/7x/7effi3pf1mcj.png](https://us.v-cdn.net/5021068/uploads/editor/7x/7effi3pf1mcj.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/lw/43bh4423som8.png](https://us.v-cdn.net/5021068/uploads/editor/lw/43bh4423som8.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/y4/bsxbwnc2o63n.png](https://us.v-cdn.net/5021068/uploads/editor/y4/bsxbwnc2o63n.png)
LP version;
![Image: https://us.v-cdn.net/5021068/uploads/editor/vo/aa0ojza0r8jp.png](https://us.v-cdn.net/5021068/uploads/editor/vo/aa0ojza0r8jp.png)
HP version;
![Image: https://us.v-cdn.net/5021068/uploads/editor/7x/d66978duj1gv.jpg](https://us.v-cdn.net/5021068/uploads/editor/7x/d66978duj1gv.jpg)
Replies
Not happneing when using HP version and baking HP to HP, than the artefacts aren't there...
Unfortunately lowering the projection distance made the issue worse;
However, I managed to fix it by disabling "average normals".
The inside has some onesided faces, but that doesn't really matter because nobody will see that