Hi guys, my problem is that the seams that you can see below are reflected in the Substance Painter, they are not visible either in the Marmoset or in the Maya.
The model is symmetric, the smoothing groups are configured correctly, before baking all the symmetry was pushed aside, the model was triangulated and baked.
About the problem gif- https://gyazo.com/8370f1b38767d0c31292f6511f90ebe2
When importing into Substance i turn normal to openGL, shader pbr-metal-rough
As you can see, these seams are independent of the bake map, so using triplanar or other methods will not work.If anyone has encountered this problem, I will be glad to accept help! Please review all materials before asking or advising! Thanks!