Toggle navigation
Polycount
News
Forums
Patreon
Challenges
Quarterly Character Art Challenge
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Sign In
·
Register
Author:
praesidenter
Home
›
bake
bake
1
2
Discussion List
Topic
Replies
Latest Post
How can I bake high poly detail onto a smooth surface and maintain the smoothness?
Hi! I'm a student still learning Max and Substance. For a unit last year I made this however one thing that confused me was how to bake high poly detail onto the wheels whilst maintaining the sm…
1
Last
FrankPolygon
Jun 2020
How to bake this complex geometry - later to be simulated as cloth inside UE
Hi, fellows! I was locked out of my previous account so I had to start fresh with this one.I was wondering if anyone can suggest me a way to create a lowpoly mesh for the cape of the character I…
1
Last
Eric Chadwick
May 2020
[PAINTER] Texture Exports With Artefacts
I am quite new to Painter and am trying to export textures of this one mesh.The problem that is it exports with artefacts for some reason, which is weird because I baked texture multiple times prior …
1
Last
Zoddo
May 2020
Errors baking in Marmoset - Chain mail
Hello to eveyone!I keep having some strange error in my maps when I bake in Marmoset (or even other baking softwares). Want to bake a Alpha Mask of a chain mail made in Zbrush with Nanomesh, on a sim…
6
Last
EarthQuake
May 2020
Blender to Substance : Baking Issues
Hi guys,I need some help for my Substance Baker:I did a low and a high Poly Model of a Bowie Knife in Blender and wanted to bake the details from my high to my low poly within Substance Painter.But e…
14
Last
teodar23
Apr 2020
The Perfect Bake: Marmoset Toolbag vs Cylindar bakes
Is there such a thing as 'the perfect bake' when it comes to assets with cylindars? I've been modeling a hanging light fixture, which is all cylindars, and needs to be LP baked. I use Maya to Marmose…
1
Last
FrankPolygon
Mar 2020
Issues with my mesh, bake or normal map?
I'm currently having an issue where my mesh is showing black spots after applying my normal map. I checked that the Ray's are pointing in the right direction and made sure that my mesh could handle t…
4
Last
kanga
Jan 2020
UV with weird pixels?
I'm kinda new to this Modelling stuff and started learning about textures and bakes. From here to now I had some progress but got stucked on this:My normal map is very pixelated and I have no clue of…
4
Last
TheGabmeister
Jan 2020
Maya/Arnold - Baking selected geometry Quads not Tris?
Afternoon all!Is it possible to use 'bake selected geometry' with displacement maps and create quad meshes, not tris?I get ripples in the displacement from the edges of the tris, possible a hard edge…
0
Last
BobbysWineGums
Dec 2019
What is happening to my bake???
Hello, whenever I bake my 3d model I get some weird error at the border of the blade, does someone know what is happening and what to do to correct or prevent this?
3
Last
Taylor Brown
Nov 2019
Bevel / Chamfer Edges vs Normal Map Bake
Hey guys, in your opinion, what is better: Beveling edges directly or baking a high poly with beveled edges onto the low poly? I'm trying to figure out what would be better also from an optimization …
8
Last
VanessaCeline
Nov 2019
Maya/Arnold displacement maps in both positive and negative values
hi,im quite happy using UV displacement maps to eventually bake on geometry, mainly embossing on objects or engraving. What I really want to know is if it’s possible to create both in the same d…
6
Last
BobbysWineGums
Sep 2019
Best software to bakes meshes with?
As the title says, what is the best overall software, to bake normal maps and more with?I myself use 3dsmax, but the bakes are not of a quality I would like. I also know about marmoset tool bag, but …
7
Last
musashidan
Jul 2019
1
2
Popular Tags
3D modeling
1,596
ZBrush
1,219
3d
1,121
Blender
1,042
Maya
1,013
Game Art
904
Character Art
854
3D Artist
829
environment art
799
Substance Painter
778
character
727
Unreal Engine 4
643
3d art
620
environment
589
3d character artist
530
stylized
510
Texturing
482
Hard Surface
469
UE4
457
Animation
446
concept art
438
critique
423
Props
412
3ds max
399
Unity
368