Hello,
I'm having some curvature map issues while baking in substance painter
The issue is - the curvature map has weird triangles around the border
![](src)
Some fixes I've made -
- Smooth the mesh/Subdivide the mesh/Tried smoothing normals in blender
- Changed UVs
- In curvature settings - Secondary rays - 64+
If this issue is already available in this forum let me get the link so I can find the proper solution to this issue.
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