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Author:
Lucas Annunziata
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topology
topology
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Discussion List
Topic
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Latest Post
Hello, how could my retopo be improved?
Hey, I am hoping to improve my retopo I would appreciate if anyone could help? as I am not very confident right now. thank you!I also put a image of the full model so I will apply what I learn to the…
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An_Unclean_Hippy
Oct 2020
Topogun 3 - looking good
So there's a few new-ish videos popping up about this (finally). Looks like some real improvement, and the patch tool is looking sexy. Any thoughts?https://vimeo.com/403023432
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CreativeSheep
Oct 2020
3D Game Asset C&C
Hi polycount, I'm making this stylized daggerbased on Becca Hallstedt concept (https://www.artstation.com/artwork/NYGLD)and i'm looking for improvements on highpoly and a better way to make…
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gfcamerini
Sep 2020
Reduction Topology, Triangle Question
Decided to pause and ask before getting ahead of myself with it. With something like seen in the picture, is this topology good, bad, okay? In the reference there not separated parts which is why it'…
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Aionard
Sep 2020
[WIP] Character Topology
Hello, everybody! My name is Ivan. I'm not a professional 3d artist and it's the first character model in my life. I'm here to know how to make my character better and I appreciate any good critics a…
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JohannesAg
Jul 2020
WIP: Need advice on topology optimisation for this kind of 3D situation:
Hello everyone, I'm currently working on this sword and want to improve my topology skill in general . The egravements seen at the center are meant to be recessed into the metal as I plan to use anot…
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VintageWarm
Jul 2020
[WIP] Handball model, topology question
Hello guys, new to this place. I'm more of a motion designer / animation artist - but i'm trying to do some game-stuff as freelance. I'm making a handball model, and i'm just wondering if my wor…
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teodar23
Jun 2020
Character Modeling Facial Topology Critique
I'm working on getting a better understanding of the topology required for proper deformation when it comes to character models, specificaly for the facial geometry. I made the head of a base mo…
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Indie
Jun 2020
Holding edges (bevel) while maintaining quad based geometry
Hello everyone,this is my first post here, so please bear with me. I am right now trying to add holding edges to my model for subdivision. I'm doing this by beveling the edges and manually cutting th…
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Elytreus
Jun 2020
Transitioning from 3d artist for film/animation to videogame industry.
Since I started to study to be a 3d artist, I always oriented it towards the film and animation industry, and all my past jobs were as 3D artist for animated films, so I all the technical stuff that …
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YoelPL
Jun 2020
What do you think about this topology?
Hello, this is my first post in this forum :)I'm modeling a M4 weapon and this is the lower receiver part with high poly, (I have to finish to model the inside of the top circular shape.)There are in…
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EduardJaumira
May 2020
Questions about UV best practices in game development.
(Looking for someone I can send a quick message here and there on Discord or another app to get answers when I get hung up on minor issues. Google works sometimes, but it can be hard to find a specif…
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Eric Chadwick
May 2020
How do you preserve hard edges while smoothing in Maya?
I simply want to smooth a model while maintaining hard edges where I choose. I can jimmy rig this by adding extra edge loops near edges, but that tends to mess up my topology and doesn't achieve clea…
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GlowingPotato
May 2020
Best places for poles when retopologizing a game character?
Hello,I've hit a bit of a roadblock and I would like some advice. Where would the best places be to put poles when retopologizing a mesh? This character will be highly active (in terms of range of an…
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Alex_J
Apr 2020
How do i model this ?
Hi everyone,so i modeled the Walther P38.In my mind, i wanted to use substance painter to add the normal detail to the grip, so i did.I loaded this picture into Photoshop and created a b/w mask. As i…
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Kanni3d
Mar 2020
Overlapping lips problem on head UV
Hey,so I'm trying to UV map the head of my character and I'm having trouble getting the mouth area unwrapped.Basically, the mouth/lips are overlapping itself, I wanted it to be straight and with a ho…
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Mink
Feb 2020
Difference between elements and objects in rendering for games
Hi, Please take a look at picture below, I want to know that which one is better to be used.if look at the picture, you will see that I have represented two models which are same at final output. The…
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gnoop
Jan 2020
[Paid] Character and Creature Retopology
Hello friends,I'm seeking retopology services for animated humanoid and creature characters.40k - 100k character tri estimatesKnowledge of rigging and deformation is vitalLots of confirmed work to fo…
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Croftyness
Jan 2020
Sword for demons
Hi :)I would like to hear your opinions, critique and advices about this work (the concept I found somewhere in web, but not sure who is an author), especially about topo. Cheers :)
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ColdKei
Dec 2019
Audi Quattro 1980/81
I am currently working in Maya to create a high poly recreation of an Audi Quattro, and need some help when it comes to practicing good workflow. I have collected references, found a blueprint, and b…
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RobertDoman
Dec 2019
Neck Topology; Option A or B?
Which would you say is an ideal neck topology; [A] one that follows the major neck muscles or sternal head (Sternocleidomastoid) or [B], nice even straight upward loops that follow the creases in the…
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rollin
Dec 2019
Need help on shoulder topology.
Basically I've been working on this character for longer than my self esteem will allow me to admit and the shoulders are really screwing up my progression here. I been editing the envelopes to get t…
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RN
Dec 2019
[WIP] Ollie, quidditch player - Critics needed
Hi there! It's my first time posting here so, I'm hoping to not do any mistakes.Feel free to critique, help, give tips and advices ! Thank you so much, it's really appreciated ! So let me present to …
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Marinc
Nov 2019
Advice on cat model topology/anatomy please- For animation
Hello I've been working on this cat model, and I want to use it for an animation (idle, walk- maybe run & jump- something like that ?)This is the cat at the moment with a work-in-progress/ incomp…
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Alex_J
Sep 2019
How to deal with bevel ?
Hi, i have a really beginner question. How to deal with this kind of beveling, how to create quad from this?
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Eric Chadwick
Aug 2019
Merged: Videogame Topology Question
This discussion has been merged.
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juanoblagu
Jul 2019
Weaver Modifier - Topology based weaving surfaces in 3dsmax
Hello,Want to share my work.It is a 3dsmax Modifier for topology based weaving. It has many weaving options.https://youtu.be/H7JHSDuhb_ghttps://youtu.be/y_tI5qgbTi0I'd be interested to know your opin…
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IvanMax
Jul 2019
Topology strikes again!
Hello! I'm having difficulties figuring out how to make a proper topology for this shape:This topology business is very confusing for me for some reason, even after a good deal of experience in …
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Axi5
Jul 2019
ZRemesher in professional game production workflow
Hello Polycount!I just recently started working with ZBrush on hard surface models, and I wondered about what's the best retopology option for those. I know that ZRemesher is not ideal for characters…
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2bytes
Dec 2015
Maintain polypaint/texture while merging two objects
Hi everyone! I would like to ask you whether it is possible to keep my object's texture after the process of merging it with another subtool. I can't find the answer anywhere. Thanks in advance.
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PanthersDeCacahouète
Dec 2015
Zbrush keep polypaint on decimated model
Hi there! I've painted my high poly model in Zbrush and now I would like to decimate its polys. However, decimate master always deletes my polypaint when the subtool pass the decimation process. Am I…
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PanthersDeCacahouète
Dec 2015
The Art of Moving Points
Brian Tindall released a book about articulating the face, its full of great insight from a Pixar veteran You might remember Brian from his amazingly helpful site http://hippydrome.com which goes i…
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mediochrea
May 2013
Human Topology, MatCaps into Blender
A couple of great things happening in the 3D game art community today! GameArtisan's has a great thread on male/female topology. Eat3D has a great, FREE, video for ZBrush to Blender shennanigans.…
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adam
May 2010
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