I am sculpting a trench coat in Blender, and I am having a terribly difficult time finding the topology necessary get sharp looking rips into the fabric.
Every solution I try, like this one for example, will usually produce sharp edges at the bottom of the "triangle", but the top will smooth out into a round shape. This is pretty crap topology, but even more elegant solutions have the same issue.
I am sculpting into the coat with the multiresolution modifier, and will definitely need to do some smoothing in these areas. I cannot just do this via transparency in texturing because the coat is double-sided.
Short video of the issue demonstrating the desired response on the bottom edges of the cut into the coat, but an undesired response from the top: https://i.gyazo.com/115825ef6c428f49e335ec0b9bd74219.mp4