Hi everyone.
I've finished low poly modeling but I'm not really sure if my topology is good. And I have a few questions I would like to ask you.
Also I don't know if 5500 is a lot of tris for a pistol or not. And by adding screws on this side and on the image below number of tris increased by 600 so I think that wasn't very smart.
Another decision Im questioning is making those 3 bolts forming triangle and the one in the middle of the image part of the body but again I'm not sure if It's acceptable doing this:
One of the last things I don't how to solve is this:
Would it be better to leave it as one n-gon like I did on the other side or what is the solution?
I would appreciate pointing out any other mistake.
Replies
For your topology I would add some support edges to remove the long triangles, I would also add the screws as separate geometry (like you did on the handle), not connected to the main body. This way you can only texture one and then duplicate them, rotate each a little bit and done.
I would also keep the upper receiver rips in the geometry (if it's a FPS weapon) since this is the area the player will have in their sight most of the time. Because of this I would also consider chamfer some of the edges which point toward the player, to get a better shape.
Tips about the topology helped a lot on a way here. I decided to remodel the entire pistol.
I decided to keep the screws above the wooden grip, but I removed the zig-zaging on the slide and added it back with normal map, even tho It would be pretty close to the player. Don't know if it was the right decision, I just wanted to try it. My topology still has n-gons because I don't think It's a big deal since it's just a low-poly.
After watching some tutorials on texturing and reading some articles, I came up with this:
I believe I improved but, I still think there's much to learn. I broke some cardinal rules in eyes of some 0 or 1 in metalness value on coating, because I've seen a guy on artstation do the same although not on the same gun- but I believe that doesn't matter.
I read some articles on this subject and people over there ended up in 2 different camps, so I went with this because it looked better.
I also read about special way of coating, that might have been used, with which It would make sense, I believe to use values other then 0 or 1 but, I'm gonna be hones with you, I don't know shit about that way . I only remember it requires oil and you to heat the particular part and plunge it into the oil.
But I think the worst thing about the textures is wood. I wanted it to be dark but in the end you are not really able to see It's pattern and the roughness is not helping either.
In the end it has around 9900 triangles. Could've been less, could've been more. I wasn't really watching it, this is just an amount with which I was left.
So what do you think?
Bluing or black oxidizing is a process of treating steel to create a thin protective shell around it. It works by turning rust, into black iron oxide. The blue-black image of black iron oxide is what gives the name to this process. It can be performed on gun barrels and other firearm components. There are several methods to blue gun barrels, such as hot bluing, cold bluing, rust bluing, niter bluing, charcoal bluing, and heat bluing.
Gun refinishing is one of the most gratifying phases of the gunsmithing work. Few gunsmithing operations are as rewarding as seeing a rusted and badly abused gun transformed into a beautiful, ornate, blue-black finished arm. It turns a worn weapon into one that looks brand new.
Before, the arrival of the modern solutions for bluing guns, giving a gun that unique, blue-black look was a long process that demands many hours of intensive, hands-on work.
I will take a look at that grain, and I guess I will take some time and learn how to create more realistic wood because I tried to fix it, but I just made it worse.
Aaaand just to clear things out, when some part has undergone the process of blueing, I should treat that part like a conductor, right?
I mainly used this video https://www.youtube.com/watch?v=douOvO2NHJ0&t=451s&ab_channel=ForgottenWeapons as reference. I tuned down the edge scratches a little bit, because i thought It didn't look that good. Any further feedback on how to improve would be appreciated.