so I'm trying to UV map the head of my character and I'm having trouble getting the mouth area unwrapped.
Basically, the mouth/lips are overlapping itself, I wanted it to be straight and with a hole, like in the 3D mesh. How can I achieve this? I've seen some video tutorials and the unfold seems pretty straightforward. Is this just bad seam positioning/topology or something? Thanks!
But just out of curiosity (and to avoid that in the future), do you know what might be causing this problem? I've seen tons of other head UV tutorials where the mouth unwrap is just flawless from the start and they don't see to be doing anything fancy (like in the FlippedNormals tutorial).