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Author:
RAWconcrete
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Discussion List
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Merged: Videogame Topology Question
This discussion has been merged.
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juanoblagu
Jul 2019
Weaver Modifier - Topology based weaving surfaces in 3dsmax
Hello,Want to share my work.It is a 3dsmax Modifier for topology based weaving. It has many weaving options.https://youtu.be/H7JHSDuhb_ghttps://youtu.be/y_tI5qgbTi0I'd be interested to know your opin…
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IvanMax
Jul 2019
Topology strikes again!
Hello! I'm having difficulties figuring out how to make a proper topology for this shape:This topology business is very confusing for me for some reason, even after a good deal of experience in …
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Last
Axi5
Jul 2019
ZRemesher in professional game production workflow
Hello Polycount!I just recently started working with ZBrush on hard surface models, and I wondered about what's the best retopology option for those. I know that ZRemesher is not ideal for characters…
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2bytes
Dec 2015
Maintain polypaint/texture while merging two objects
Hi everyone! I would like to ask you whether it is possible to keep my object's texture after the process of merging it with another subtool. I can't find the answer anywhere. Thanks in advance.
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PanthersDeCacahouète
Dec 2015
Zbrush keep polypaint on decimated model
Hi there! I've painted my high poly model in Zbrush and now I would like to decimate its polys. However, decimate master always deletes my polypaint when the subtool pass the decimation process. Am I…
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PanthersDeCacahouète
Dec 2015
The Art of Moving Points
Brian Tindall released a book about articulating the face, its full of great insight from a Pixar veteran You might remember Brian from his amazingly helpful site http://hippydrome.com which goes i…
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mediochrea
May 2013
Human Topology, MatCaps into Blender
A couple of great things happening in the 3D game art community today! GameArtisan's has a great thread on male/female topology. Eat3D has a great, FREE, video for ZBrush to Blender shennanigans.…
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adam
May 2010
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