Overlapping lips problem on head UV
Hey,so I'm trying to UV map the head of my character and I'm having trouble getting the mouth area unwrapped.Basically, the mouth/lips are overlapping itself, I wanted it to be straight and with a ho…
Feb 18 2020
[Marvelous Designer] to [Maya] - Retopology for simulations?
Hey guys, i'm doing some animations and i wanted to use the simulations from marvelous! So i'm trying the regular workflow, making the garments in marvelous and then bringing the alembic, doing the s…
Jan 30 2020
Difference between elements and objects in rendering for games
Hi, Please take a look at picture below, I want to know that which one is better to be used.if look at the picture, you will see that I have represented two models which are same at final output. The…
Jan 12 2020
[Paid] Character and Creature Retopology
Hello friends,I'm seeking retopology services for animated humanoid and creature characters.40k - 100k character tri estimatesKnowledge of rigging and deformation is vitalLots of confirmed work to fo…
Jan 2 2020
Sword for demons
Hi :)I would like to hear your opinions, critique and advices about this work (the concept I found somewhere in web, but not sure who is an author), especially about topo. Cheers :)
Colt 1911 topology feedback
Hi everyone.I've finished low poly modeling but I'm not really sure if my topology is good. And I have a few questions I would like to ask you. :)Also I don't know if 5500 is a lot of tris for a pist…
Audi Quattro 1980/81
I am currently working in Maya to create a high poly recreation of an Audi Quattro, and need some help when it comes to practicing good workflow. I have collected references, found a blueprint, and b…
Neck Topology; Option A or B?
Which would you say is an ideal neck topology; [A] one that follows the major neck muscles or sternal head (Sternocleidomastoid) or [B], nice even straight upward loops that follow the creases in the…
Need help on shoulder topology.
Basically I've been working on this character for longer than my self esteem will allow me to admit and the shoulders are really screwing up my progression here. I been editing the envelopes to get t…
[WIP] Ollie, quidditch player - Critics needed
Hi there! It's my first time posting here so, I'm hoping to not do any mistakes.Feel free to critique, help, give tips and advices ! Thank you so much, it's really appreciated ! So let me present to …
Advice on cat model topology/anatomy please- For animation
Hello I've been working on this cat model, and I want to use it for an animation (idle, walk- maybe run & jump- something like that ?)This is the cat at the moment with a work-in-progress/ incomp…
How to deal with bevel ?
Hi, i have a really beginner question. How to deal with this kind of beveling, how to create quad from this?
Merged: Videogame Topology Question
This discussion has been merged.
Weaver Modifier - Topology based weaving surfaces in 3dsmax
Hello,Want to share my work.It is a 3dsmax Modifier for topology based weaving. It has many weaving options.https://youtu.be/H7JHSDuhb_ghttps://youtu.be/y_tI5qgbTi0I'd be interested to know your opin…
Topology strikes again!
Hello! I'm having difficulties figuring out how to make a proper topology for this shape:This topology business is very confusing for me for some reason, even after a good deal of experience in …
ZRemesher in professional game production workflow
Hello Polycount!I just recently started working with ZBrush on hard surface models, and I wondered about what's the best retopology option for those. I know that ZRemesher is not ideal for characters…
Maintain polypaint/texture while merging two objects
Hi everyone! I would like to ask you whether it is possible to keep my object's texture after the process of merging it with another subtool. I can't find the answer anywhere. Thanks in advance.
Zbrush keep polypaint on decimated model
Hi there! I've painted my high poly model in Zbrush and now I would like to decimate its polys. However, decimate master always deletes my polypaint when the subtool pass the decimation process. Am I…
The Art of Moving Points
Brian Tindall released a book about articulating the face, its full of great insight from a Pixar veteran You might remember Brian from his amazingly helpful site http://hippydrome.com which goes i…
Human Topology, MatCaps into Blender
A couple of great things happening in the 3D game art community today! GameArtisan's has a great thread on male/female topology. Eat3D has a great, FREE, video for ZBrush to Blender shennanigans.…
Unreal Engine 4
3d character artist