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How can I improve this topology?


So I started with a low poly base humanoid mesh:

And I wanted to add a robe to the character, so I started making modifications to the legs and...

It's not that bad? But...it's quite uncomfortable to look at lol. It does look like the character has a robe once it has the textures, but still, I think that this topology could be WAY better.

I'm actually stuck there, I've already eliminated/merged some faces and that's the best I could do, for now. So, how can I improve this? If it's possible, or is it ok like that?

No much detail can be added since it needs to stay low poly. Textures will do the rest.


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