Watching this video casts a few doubts in my mind about Topogun for production. Seems like a fancy Zremesher to me. Undoubtedly it looks fast and powerful.
Can anyone attest to Topogun and getting great results for deformation/animation?
*I'm still retopo'ing by hand like a dinosaur in Maya, but the results always end up crispy clean and exactly how I want them. Would definitely consider buying this software though if y'all think its worthwhile!
I've used Topogun for years and found it to be my favorite tool for re-topology and baking AO. Super intuitive and handles dense meshes well. Today, both Maya and Max have a pretty solid re-topology toolsets and there are so many good options for baking. That said, I would say it's worth checking out.
I use maya for a lot of my retopo now, but if it's anything more than just a simple mesh I would 1000x prefer to use Topogun. It just FEELS so much better. Can't wait to try 3.
i am using the retopo in marvelous designer all the time. It works good for me, though for game characters I think most of the time you'll still need to make some manual adjustments. But it does save significant amount of work.
I've also used as a quick base for retopoing somewhere else. It could use more love to make working with it faster but hey, better than nothing! I'm truly grateful it exists as an option now.
I'm on an older perpetual version of MD (7) that doesn't have the retopo stuff, was wondering if it's worth upgrading. When you're retopoing along a seam, does it give you some indication of where the verts are on the other seam so that they match up perfectly? That's the biggest pain using the transfer attributes method - having to constantly tweak the vert positions.
It's disturbing how little I've found of people actually discussing Topogun 3 online. Like almost nothing. Is no one interested in it because the devs abandoned 2 for nearly a decade? I've been considering getting it since the retopo tools in my other software are so bad, but the lack of hype around it has me concerned that I've overlooked a big problem.
I've been trying to get into using Blender more. Does anyone know how Topogun 3 compares to Retopoflow? They have a similar price point and features. Apparently Retopoflow 3 still has some reliability and performance issues, but I have no idea if Topogun 3 is any better due to the total lack of discussion on it.
Oh yeah, that worked. Thanks. That page doesn't even show up on Google, so I didn't know it existed.
-Update- So it's really interesting, but it seems to have a huge number of very basic problems. I can assume they'll be fixed by the time it comes out of beta, but I wouldn't bet $100 plus whatever the undecided upgrade fee will be on that happening. Stuff like vertices not merging when they snap to the symmetry line, Patch tool frequently refusing to connect end points together, tooltips not showing when using a tablet, literally none of the tools functioning properly when they cross the symmetry line, symmetry just sort of failing to work accurately in general, or the extrusion tool being extremely sloppy and unwieldy. I can retopo super fast with it, but then I spend an equal amount of time fixing errors.
I've been experiencing issues getting it to run. At first I thought it was a licensing issue, that is what I was hoping it was. Although once the licensing issue were taken care of, it still doesn't run. I was in contact with the author of Topogun, now when I try to run Topogun 3.0 beta, all that happens is a see a white blank square on the screen for 2 seconds then, that's it; Topogun 3.0 beta doesn't load ?
Replies
Can anyone attest to Topogun and getting great results for deformation/animation?
*I'm still retopo'ing by hand like a dinosaur in Maya, but the results always end up crispy clean and exactly how I want them. Would definitely consider buying this software though if y'all think its worthwhile!
It has a Demo mode.
Is no one interested in it because the devs abandoned 2 for nearly a decade? I've been considering getting it since the retopo tools in my other software are so bad, but the lack of hype around it has me concerned that I've overlooked a big problem.
I've been trying to get into using Blender more. Does anyone know how Topogun 3 compares to Retopoflow? They have a similar price point and features. Apparently Retopoflow 3 still has some reliability and performance issues, but I have no idea if Topogun 3 is any better due to the total lack of discussion on it.
https://www.topogun3.com/
-Update-
So it's really interesting, but it seems to have a huge number of very basic problems. I can assume they'll be fixed by the time it comes out of beta, but I wouldn't bet $100 plus whatever the undecided upgrade fee will be on that happening.
Stuff like vertices not merging when they snap to the symmetry line, Patch tool frequently refusing to connect end points together, tooltips not showing when using a tablet, literally none of the tools functioning properly when they cross the symmetry line, symmetry just sort of failing to work accurately in general, or the extrusion tool being extremely sloppy and unwieldy.
I can retopo super fast with it, but then I spend an equal amount of time fixing errors.