(Looking for someone I can send a quick message here and there on Discord or another app to get answers when I get hung up on minor issues. Google works sometimes, but it can be hard to find a specific answer.)
I have this deco I am working on. I'm trying to practice using a specific Texel Density. The 2 meshes for this deco on the left only use half of the 2048 texture space. Do I leave the wasted space? Do I scale my textures up for more detail? Do I use two 1024 textures instead and scale some UVs down to fit? Any feedback is welcome and appreciated. Side questions: Do my UVs/topology look good? Should I use layout instead of manually arranging UVs? Is my Texel Density accurate and is 5,12 a good choice? I'm interested in the MOST common game development practices. If there's a more commonly used Texel Density I'd like to know it to practice in.