Looks really good to me as a prop overall, maybe some of the edge wear is a little too uniform especially around the top piece(most noticeable I think in your last screenshot). To be a game asset outside UE5's fancy infinite polycount workflow I think it would need lots polycount optimization. For example that really heavy polycount internal area before the lens might need to be baked on to a low poly.
The glass lens material also seems like it could use improvement, it's a kindof empty brown that doesn't really convey the deep glassyness of most lens.
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