Hello,
I've hit a bit of a roadblock and I would like some advice. Where would the best places be to put poles when retopologizing a mesh? This character will be highly active (in terms of range of animations) and I'm not quite sure where the best places would be to place poles, especially when working on the fingers, shoulders, feet and crotch areas. I've also never paid much attention to weight painting in the past... how much do poles interfere with that process?
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