Hello, so I have this model:
I have been trying to think of ways to do the topology here but I can't really come up with something that is very clean and I'm not sure how it's supposed to be done. I tried to google it but no luck.
Does anyone know what sort of workflow I'm supposed to use?
Thank you in advance!
Replies
It's better to run edges across the surface than to create a pole in the middle.
From a rendering perspective one of the least efficient things you can do is have more than one triangle in a screen pixel(technically 2*2 pixels if we're being picky). Poles and thin triangles make that happen so they should be avoided.