[Substance Designer]: 2020 Personnal Work
Stone WallFinally found the time to continue my exploration of stone surfaces.100 % Substance Designer, rendered in Marmoset.Artstation post : https://www.artstation.com/artwork/2xo6zx
Feb 18 2020
Assigning Textures to Materials in Python
Hey there!I am tasked with writing a python script for automated object baking.I am stuck after importing the model. Only the albedo map is assigned to the material.Maps like metallic, normal and rou…
Feb 6 2020
MeetMat2: Mat The Guardian of the Forest
This is my entry for the MeetMat2 contest. I was heavily inspired by Shadow of the Colossus, and being an environment artist myself, I wanted to approach this character as I would do with terrains, t…
Feb 3 2020
How Game engines calculate/render materials/textures?
Hi! So I'm working on a medieval scene and plan to use a modular kit, but I'm not sure what the best practice for splitting up the models would be since I'm not sure how the engine (UE4) calculates m…
Jan 31 2020
Enable "Forward Shading" inside "Project Settings" Has Destroyed My Scene forever...
I am so desperate right now. My 3 months' worth of work just completely gone in a few seconds after I hit "Build" for my level.So I messed around inside the "render" tab inside "Project settings" in …
[material layering] PBR Water droplets
I am trying to get water droplets ontop of surfaces in a PBR manner (primarily with reflectivity and perhaps distortion). I am able in the shader graph to add a second normal map ontop of my existing…
Using opacity masks with refraction on translucent materials.
Hi guys, new to these forums and relatively new to UE4 - I come in search of help if possible.I'm trying to create broken glass, the mesh is just a flat plane and I'm using an alpha to create the sha…
[Noob needs help] Substance Painter; Human skin with water droplets ontop!
I am a beginner with Painter and have gotten the human skin free from Substance Share and I am happy enough with it.I only would like to add water droplets ontop of it and want to do it through paint…
[RELEASED] UE4 - Useful Master Materials
Hi everyone,Are you starting off with materials creation and want to learn how to create them? or maybe you are looking for some usual master materials that you need to create every time you start …
Moroccan Tile Material
Hey Polycount!! Its been a while :) Was hoping to get some feedback on my new material. I've been wanting to do a floral/ornate material for a long time, so I decided to do Moroccan tiles since …
Wet Cobblestone Floor I Material Study
Material study done in Substance Designer, completely procedural, a muddy puddle fresh out of rain Cobblestone floor. The final output is from marmoset Toolbag! I hope you guys also like it, let me k…
[WIP] [UE4] Materials
Hi guys. It's been a while since my last post :( Anyway, today I'm going to show you a short landscape with 2 texture materials on it, just for testing purposes. This master material for landscapes i…
Best Practice for Multiple Materials? Materials Functions or Element Slots?
Im making a building that's going to be using multiple materials, concrete for the ground, metal for the door handles, wood for the walls etc. What is the best and most optimized approach to do …
How to Substance Paint Paper Material ?
How do I go about creating realistic paper material for my book in this situation? Sorry for bad English. I have an image above.
How to set a Dynamic Material Instance to change textures with bone rotation?
I'm trying to do an animated 2D face for my character, changing textures with like this video:https://www.youtube.com/watch?v=pvLG4rmkB8A So, I followed more or less the process they used, I made in …
Shaders not showing up in Cycles (Blender 2.8)
Okay, I am sure it has to be something dumb. But my materials are not showing up in cycles. Not even when its rendered out. Ive tried cycles / eevee. CPU, GPU, nothing. This is not my material its ac…
[UE4] Baroque Bedroom Environment
Latest SettingThis environment has long been on my mind and has seen many different iterations. The idea came from a game concept that came out a very ambitious and quite impossible to make in my …
Mud trashed ground made in Substance Designer
Hi everyone my first post in here =) latest work I made 100% in substance designer. hope you guys enjoy it.here with just the normal and roughness mapsHere I wanted to add some pipes
Metaballs compatible for marmoset
I need to create some blob merging/separating ooze simple effect for a character, but how could I export something that fits in fbx for marmoset? There`s some kind of custom material that could help …
Laboratory w.i.p. - Questions
I've been trying UE4 and I'm planning to send something to the Marketplace by the end of the year. I created meshes in 3Dmax, exported and then created the materials on the engine.My question is if a…
Answered: Material Issue, loading in very tiny and tiled
I'm having an issue with smart materials loading in as tiny pixelated tiles that fill my maps. I've tried different materials, Texel Densities, Resolutions and models. Same issue. Seemed to wor…
Solved: Custom Materials come out looking White
So I'm trying to create a simple Custom Material.I select the 'Import a Custom Material' option in dDo and add my Albedo, Spec, Normal and AO. It looks fine in the Preview Mesh, just how I'd like it …
Material ball RT + setup Marmo & Substance Painter
Hello everyone,I put in a free download real-time material ball.With a complete set-up in substance Painter so you can quickly and easily create your materials.I also offers a full set-up in Marmoset…
PBR comes to GameTextures.com
GameTextures announced they are adding PBR materials to their line up "Over the past few months we’ve been hard at work on the newest technological hurdle the game industry is facing. Physically B…
UDK Material Series: Part 1!
3dmotive.com continues to pump out the goods Tyler Wanlass (you know him as gamedev around these parts) let us know that 3dmotive.com released the first in a series of UDK material videos by Ryan …
Unreal Engine 4
3d character artist