I’ve been working on a Material in UE5.3, trying to make a autoMaterial for my landscape.
Following a bunch of tutorials I ended up with something that works and looks great imo.
However, one crucial node to combine the whole thing makes it so opening the Material Instance crashes Unreal.
If I remove the node, the Material looks bad but material Instance opens and no crashing.
Anyone who is well versed in the shader graph who can help me troubleshoot? Perhaps i'm just combining these things in a very bad way.
The node marked in red is the one causing my Mat Instance to crash Unreal.
And this is the contents of that node
Is my setup just really bad? Should I use different nodes or any clue what I could change or fix?
Replies
Try to temporary remove the "Input" nodes from your MaterialFunction. And try the MaterialFunction without Inputs
I can use it once, but I can't use it again later to combine it seems.
This is the function nodes only remade in the main Material.
If I only use it once for the top one, everything works fine, opening an InstanceMaterial dosn't crash UE but the material looks wrong. Adding the 2nd connection where I blend the two still works but then whenever I open an Instance to tweak stuff it crashes immidietly.
I'm just kind of lost on how to continue my material and finish my project
Thanks for any tips or help anyone can provide to hopefully solve this issue.
do you get anything useful from the unreal crash logs ?