I’ve been working on a Material in UE5.3, trying to make a autoMaterial for my landscape.Following a bunch of tutorials I ended up with something that works and looks great imo.
However, one crucial node to combine the whole thing makes it so opening the Material Instance crashes Unreal.
If I remove the node, the Material looks bad but material Instance opens and no crashing.
Anyone who is well versed in the shader graph who can help me troubleshoot? Perhaps i'm just combining these things in a very bad way.
The node marked in red is the one causing my Mat Instance to crash Unreal.
And this is the contents of that node
Is my setup just really bad? Should I use different nodes or any clue what I could change or fix?