Hi guys (first time posting here ), I've been working on improving my sculpting of metal, wood and stone materials for the past 15~ days. I'm proud of the progress I've made but I know there are still plenty of mistakes, so I'm here looking for criquite/feedback/advice. PS: Ignore the "ornamental" parts in the middle of the tomb, they were just a quick test.
Looks good to me, and welcome to the forum! The lamp might be the weakest if that's supposed to be metal. Should have more dents/folds with the material being displaced for bigger damage rather than being chipped away or eaten into the material. I think I can see the beginnings of that, but overall it still doesn't read that much different from e.g. stone to me. For the wooden boards at the bottom, the places where the grain lines meet need some finishing work so they aren't visibly intersecting. Likewise, the sharp edges running all around should not run continuously through the grain lines.
As a side note, the images could be a bit bigger. Keep up the good work!
Looks good to me, and welcome to the forum! The lamp might be the weakest if that's supposed to be metal. Should have more dents/folds with the material being displaced for bigger damage rather than being chipped away or eaten into the material. I think I can see the beginnings of that, but overall it still doesn't read that much different from e.g. stone to me. For the wooden boards at the bottom, the places where the grain lines meet need some finishing work so they aren't visibly intersecting. Likewise, the sharp edges running all around should not run continuously through the grain lines.
As a side note, the images could be a bit bigger. Keep up the good work!
Noren, thanks for the feedback. I think I understand what you're saying about the metal: If it's hammered it should create those pinched parts, or folds as you say, across the surface. I've tried making my own alphas to recreate this effect, but it's not quite there yet (maybe I should just buy some alphas from artstation). For the sharp edges running through the grains of the wood, that's something I still haven't found a satisfying solution for. Gonna keep practicing and looking around for solutions. For now I made this to keep practicing wood/metal. I made a lot of mistakes, but I learned a lot from them. Thanks again, guys!
I wasn't necessarily referring to the hammering (though pinching is a very good keyword) but that's probably my bad for not expressing it better. Basically, the lamp isn't one big chunk of metal, and while nicks and notches (like the one in your sword) and blunted bits might be found as well, it's much more likely to dent from bigger impacts. A dent basically being a fold in this context. The surface is moved around rather than a chunk of material being taken away or compressed. Think of a crumpled car for an extreme example with even thinner metal (relatively speaking). Like said, there are some dents in there that might be going in that direction already, but I don't know how intentional that was. And any bigger notches aren't likely to occur on more intricate bits like the door without hitting or deforming other bits first. The grip/handle is likely to hit things, but is probabyl also one of the most sturdy bits of the lamp, being a bent tube.
OP for the principle only, would have to be adapted to the style, and placement is pretty random:
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The lamp might be the weakest if that's supposed to be metal. Should have more dents/folds with the material being displaced for bigger damage rather than being chipped away or eaten into the material. I think I can see the beginnings of that, but overall it still doesn't read that much different from e.g. stone to me.
For the wooden boards at the bottom, the places where the grain lines meet need some finishing work so they aren't visibly intersecting. Likewise, the sharp edges running all around should not run continuously through the grain lines.
As a side note, the images could be a bit bigger.
Keep up the good work!
And any bigger notches aren't likely to occur on more intricate bits like the door without hitting or deforming other bits first. The grip/handle is likely to hit things, but is probabyl also one of the most sturdy bits of the lamp, being a bent tube.
OP for the principle only, would have to be adapted to the style, and placement is pretty random: