So I have some test meshes and started the models and am looking for some help with the Material setup for the Jell in Unreal. I want to make a material that can show things inside like a person, bubbles and tech and also cast a shadow. I can get one or the other but having a hard time making a nice in-between
I think something with a camera-based transparency would work but I don't know how to have it not cut through the mesh. Can anyone recommend a tutorial or some insight on a material setup?
Replies
https://forums.unrealengine.com/t/make-an-object-invisible-but-with-shadows/281046
you'll have to compromise on something with transparency, just pick the one that looks the least crap for your situation