Looking for software where is possible to edit multiple textures at same time, mostly i need to move edges on baked maps, photoshop doesn't fit for it since it doesn't let to edit multiple layers at same time. Tried affinity photo, but i couldn't figure out how do i even edit selection.
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There is no software where you could do it easy and simple. If you mean re-compositing textures by moving something.
ps...In a word : use Substance PAinter in twice of target resolution and downscale at export. if you have height and color form photogrammetry edit it by patch or color aware move tool in Photoshop using action recorder.
Natron is a free version of a compositing software, almost an exact copy of NUKE
Natron has lots of weird glitches imo. Its cryptomatte node can't read exr from Octane properly for example. And also all those 2d compositors are focused on video sequences , not texture re-compositing. Not very convenient for the task really.
I would say there is no easy, simple to use and flexible enough program to composite texture images . I am looking for one for years. I mean a program where you could easily re-scale details, move something around , combine photogrammetry, procedural and especially CG rendered things while keeping everything tillable.
There is a huge empty hole in the market offering . Adobe Sampler have been supposed to be one probably but IMO is extremely inconvenient and a huge pain in your a... While Substance Painter is able to do all the same basically.
No cryptomatte support in any of Adobe soft except exr-io for Photoshop. And even there it makes a mess of useless layers instead of providing a mask on demand. How could you composite something without proper cryptomatte .
My guess it's why nobody use renders to produce textures . Even when GPU renders works speedier now than Substance Designer and you get perfectly real looking result no atlas scatter , splatters or procedural thing would ever do. With better AO/GI, better small shadow casting in crevices game textures are often so much lacking to look real even if its perfectly dynamic lllumination. More natural colors when you can bake in certain phenomena your real time render is incapable for .
Yet the pain of post compositing makes it so much time consuming.