Hey!
I've always loved rock sculpting and thought, why not share it/make a thread to see my sculpts and progress over time. And feedback is always worth a lot to improve even more.
This thread will be updated regularly with rocks, stones, cliffs, and so on!
Starting off with this large, modular rock. WIP/going to make it game-ready and make a cool Shader in Unreal Engine for it :)
See you soon for the next post :)
Replies
looks so good.
When the baked/retopo (left) comes out better than the original high poly sculpt (right). Baked in Marmoset. Retopology in Zbrush/Maya
Trying to learn a lot on this topic (retopology/baking) since my knowledge is ok on it but would like to extend it, and a large rock like this is the perfect challenge for it! Already learned a lot on what to watch out for/keep an eye on.
next up: Tileable textures in Designer and setting up a shader in Unreal Engine so everything can be adjusted procedurally.
Big rock finished!
Below are the screenshots, made in the default Unreal Holo scene on startup.
Below, you can also find GIFs that show the parameters from the master material I made in Unreal.
Rock copied around to form a cluster. Both use the same master material and textures (all color changes made in the shader)
Some variations on the singular rock (and rotated around to show different angles of the large rock)
Singular rock with the material assigned without any adjustments.
Masks (Using two texture maps (Diffuse (RGB, Opacity channel) and one texture using R, G, B, separately. For the textures (tiling rock surface) the diffuse and roughness are packed together. The entire shader uses around 11/16 texture samples (most taken up by the normal maps)
Now FOR THE GIFS!
Changing the dirt
Changing the edges
Changing the main textures
Rock can be scaled infinitely while keeping its texel density
Adjusting the mask levels
Changing the UV's
That's all.
NEXT UP:
An awful lot of speed sculpts of rocks! from pebbles to boulders, to cliffs to pillars. Might unwrap a few and throw them into Unreal to create a bit of a scene. See you soon :)
Awesome rocks! Can I ask what brushes are you used? I'm still struggle to catch the perfect edges and some tips would help me.
My brush setup. To be fair, 95% is done with TrimSmoothBorder brush with a square Alpha (Alpha 28 (standard in Zbrush)) the base is done however by duplicating some cubes around, Dynameshing them together, and sculpting the base shapes with ClayBuildup, Move, TrimLasso and TrimSmoothBorder
I actually really enjoyed this that I added it to a list of tutorials I want to make for my YT channel (Proper full guide)
Thanks! I'll be subscribing to be sure not miss those tutorials
Didn't have much time last week, but managed to make this medium-sized rock. This week I luckily got way more time to get some rocks made!
Another one (one of the speed sculpts)
You want a Like?? THATS HOW YOU GET A LIKE! Damn gorgeous work .
Thanks, mate! Really appreciate that :D