I have been working on my version of the sword. I modeled it and textured in substance using smart materials from artstation
When i try to render it in unreal it looks like somebody put morrowind enchantment shader on it. Whole thing is super shiny
![Image: https://us.v-cdn.net/5021068/uploads/editor/8f/c55zkun6g9kw.gif](https://us.v-cdn.net/5021068/uploads/editor/8f/c55zkun6g9kw.gif)
![Image: https://us.v-cdn.net/5021068/uploads/editor/be/ibb40pp4if9b.png](https://us.v-cdn.net/5021068/uploads/editor/be/ibb40pp4if9b.png)
my meshmaps
![Image: https://us.v-cdn.net/5021068/uploads/editor/43/pje7n6a5isgg.png](https://us.v-cdn.net/5021068/uploads/editor/43/pje7n6a5isgg.png)
Is something wrong with my materials or the way i am rendering ?
Any feedback would be much appreciated
Replies
The highlights look much better now