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Portfolio Help?

polycounter lvl 2
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MatCGI polycounter lvl 2

These are the current pieces in my portfolio. I'm hoping to get a job doing materials in substance designer, as well as modelling, with a focus on prop/environment design. Should I start applying now? Or should I wait until I have more pieces in my portfolio? Is this a good enough portfolio? Any tips on my work would be much appreciated!

I find I enjoy creating abstract shapes to practice my subd modelling skills, should I post these as well?

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  • nexussim
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    nexussim polycounter lvl 2

    Great stuff! I really like your materials. Speaking of materials, I feel one thing holding your portfolio back is the TV. Everything else has texturing, but the TV looks totally out of place (looks unfinished). I definitely feel you should finish it off and have the wireframe views as secondary images below your main finished textured TV. (especially since you obviously know how to texture.)

  • MatCGI
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    MatCGI polycounter lvl 2

    Thanks for the advice, will do! :)

  • Ashervisalis
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    Ashervisalis grand marshal polycounter

    Just keep making more art! I think you could use some environments for sure. TV needs to be finished. Best of luck pushing forward!

  • MatCGI
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    MatCGI polycounter lvl 2

    Thanks for the input! I deleted the TV asset and will re-add it when I finish it. And I will definitely get to making some environments :)

  • sacboi
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    sacboi high dynamic range

    I'm into all things hardsurface so your instrument keyboard stoodout for me 😎

    Also, perhaps think about including the materials and/or props you've already made toward creating a diorama or game level environment.

  • MatCGI
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    MatCGI polycounter lvl 2

    This is a great idea! I'm not quite sure about how I will implement these materials together, but I can figure it out :)

  • pixelpatron
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    pixelpatron polycounter

    You have a good start, but you have to remember even at entry level...you're only as good as your weakest piece, and you're also in competition with fellow graduates or those with maybe two years experience. There used to be a thread on here for people who recently were hired. It's a good gauge of who's getting work and who isn't. It's a valuable resource and something I encourage those looking to get into the industry take into account. Good luck. Keep fighting, that first gig is always the toughest. Even though sometimes it's not paid, internships are also a great way to get experience and start your networking with folks that are in the industry.

  • MatCGI
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    MatCGI polycounter lvl 2

    Thanks for the input! I've definitely been thinking about starting an internship, where would you recommend I look for that?

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