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Substance Painter showing designer materials differently

I recently was working on an environment project and I made a glass material in substance designer. It shows up really well in designer and in unreal but when I publish the sbsar file and bring it into painter it looks terrible. Did I miss some steps? I'll attach some pictures of how it appears in each program. The purple looking one is the render image from painter, it looks the same in the viewport. The other two are of designer's viewport and unreal with the glass assigned to the lantern. There isn't any purple in my gradient map in designer and although the blue doesn't show up as bright in unreal, it still looks like what I made.

I'd appreciate any help as I'm new to this and I'm sure you all have more experience than me with this sort of thing.


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