Hey guys, I have world aligned textures on my building in unreal engine, but would like to combine it with virtual textures introduced in UE 5.5. I am a bit new to materials in UE, could you plese help me outh with this?


So altogether I want to paint virtual textures on a object with a world aligned texture. Is it possible to achieve it?
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you connect it up just as you would any other material with a virtual texture - its covered quite well in the documentation.
and - just to clarify... virtual textures were introduced in ue4
This isn't a virtual texture as such despite needing the setting enabled. I'd assume the setting needs to be enabled to support the reatlime painiting.
reading the docs - you should be able to combine your mesh paint with world aligned textures but it doesn't look like you'll be able to paint a world aligned texture since you need the mesh UVs to project your strokes onto the texture .