I am making a landscape autoMaterial. I have finished most of it, but I ran into a problem.
I want the transition to not be a gradient, but use the heightmap to blend between the rocks and sand.
I managed to do that in a simple material, but I can't figure out how to do it to the autoMaterial that is using a WorldAllignedBlend and not only a Landscape Layer Blend node.
- 1. image: the problem, simple gradient blending
- 2. image: autoMaterial with WorldAlignedBlend, heightblend in Landscape Layer Blend node has no effect.
- 3. image: regular material, heighblend in Landscape Layer Blend node works fine
- 4. image: comparison how the height blending works in my regular material that I painted onto the landscape, no WorldAlignedBlend and not a "autoMaterial".
Seems like the WorldAlignedBlend breaks the Height blend on the Landscape Layer Blend node?
Any help or general info so I can learn would be much appreciated, thank you
Replies
In the second image the issue appears to be that there are no UVs setup for the height textures. The height blend should be working but the height texture UVs are probably not aligned with your material UVs.
I hope that helps.