Hey everyone,
I'm looking to create a photorealistic PBR (Physically Based Rendering) material/texture for a tennis ball. I'd like to capture my own photos of a real tennis ball and use those as the basis for the texture.
I'm wondering if anyone has experience with this and could offer some guidance. Specifically, I'd love to know:Any advice or suggestions would be greatly appreciated! Thanks in advance.
Replies
if you want to really push it I dont think photosourcing the textures is the right way to go due to it being a fuzzy cloth material
you could probably find something similar that is "flat", scouring pad perhaps which might be better to deal with.... or something procedural to generate the material
tennis ball felt
https://free3d.com/3d-model/tennis-ball-5173.html
https://polycount.com/discussion/comment/2775062/#Comment_2775062
https://ericchadwick.com/gltf/index.html#GlamVelvetSofa
https://ericchadwick.com/gltf/index.html#ToyCar
Blender now has full support for all these PBR effects, in both EEVEE and Cycles, and you can export them to glTF.
No fur yet though. I'm hoping Gaussian splats/NeRFs will take over for realtime fur etc.
I had a small think about that and wondered if it were possible to apply the same technique used for HDR capture from a chrome ball
I then stopped thinking and didn't investigate any further
In terms of NERFs / Gaussian Splats for fur...
I think there's merit to that but based on the experience I've had of volumetric fur rendering they tend to fall down when the fur isn't fairly homogeneous - i expect it would work well on a tennis ball but not so much as a general technique. The issue is mostly around how to tell it what to look like than whether it looks nice or not
final below