Home Technical Talk

How would I go about creating textures similar to the game Solarpunk?

dundyne
node


I've been trying to figure out a good way to recreate the textures in this game, specifically the flat wood texture on the table and trim. It looks flat with minimal/no normals maps so not sculpted, and it doesn't look like any substance designer texture I've seen. What could be a good way to go about replicating it? The rest of the game also has this subtle noise on each texture making it look simple yet polished that I struggle to replicate without making it look dirty.

Replies

Sign In or Register to comment.