I've been banging my head for a full week on this problem now and might need some much needed assistance on this one please. I'm getting nowhere..
I'm using the Zbrush -> Keyshot pipeline and imported a fully polypainted model into the Keyshot engine. I would like to add a metallic material to the skateboard's trucks and base plates while still retaining their polypaint. In other words, I just want said parts to have a metallic texture to them while still displaying the model paint.
However, Keyshot just keeps overriding the original polypaint (Pic 1) and displaying a plain metallic surface to the target parts (Pic2).
Is there any way to insert a Keyshot material as a sub-material or overlay kind of way?
I've searched high and low on the internet for a tip to no avail, tried to mess around with the material graph and label window to no luck as well.
I tried everything I could think of, help please..
Thank you kindly.
Keyshot 9.3 Pro for Zbrush