I have this setup in my material for emissive color:
The thing that bothers me is that both texture samplers are using the same mask texture. One is green channel that needs bump offset. The other is red channel that doesn't need bump offset.
I know it's not a big deal, but it looks janky. Can I use just one texture sample and somehow apply bump offset to green channel only?
Replies
Unfortunately... It's only in 4.27 and onward. And I'm using 4.24 version (because there's only forward compatibility in unreal, and I want to be able to tick as many engine versions as I can when uploading asset packs to the marketplace).