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Realtime rendering and art tools
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Discussion List
Topic
Replies
Latest Post
Colors all screwed up
So I recently bought TB2 in order to render some cool stuff, but right off the bat I get struck with this kind of problem: It looks like all the maps I import in Toolbag are simply getting a bump in …
3
Last
DVL
Oct 2014
exporting full marmoset scene for other 3d apps
Hi guys, I'm trying to export this entire scene out of Marmoset so I can open it unreal and get some badly needed environment fog. I'm unable to find any options for environment fog in marmoset. So I…
6
Last
indiedungeon.com
Oct 2014
Material Masking/ Material ID's?
Hi Polycount, Do material ID's work in marmoset 2? I have a model that has various material types such as metal, rubber and carbon fibre and I was wondering what the best method of material applic…
2
Last
barnesy
Oct 2014
Changing default skybox
Anyone know of a way to change the default skybox? It's annoying to change it manually every single time I open it up. I just want a basic dark gray backdrop as the default.
3
Last
EarthQuake
Sep 2014
Marmoset is washing out my diffuse maps?
Confused. Using Toolbag2 and diffuse is replaced with albedo. Image on the left is how it looks within toolbag and on the right is the same map in Photoshop. Any ideas what is going on? [img]http://…
2
Last
capone
Sep 2014
Specular/Gloss? canceling out Albedo
Doing preliminary texturing with dDO (Quixel Suite) Does anyone know how to fix this Specular issue happening in Marmoset 2 for me? It's just cancelling everything out from the ALbedo, and I can't …
4
Last
Brian "Panda" Choi
Sep 2014
renderproblem on android export
ive been running in a problem i dont know how to fix while working on a android build for some realtime car display i tried recalculating normals and importing into unity again, doesnt help another…
1
Last
SnowInChina
Aug 2014
Emissive
Hi, I would like to make a lamp with Emissive. I mean that my emissive emit a light like "Mesh Area Lights from Emissive in UDK. The "best way" I know is simulated with few omnilight.:poly122: If…
1
Last
EarthQuake
Aug 2014
Mini-Tutorial | How to reduce banding in exported renders
I've seen banding in the backgrounds in a lot of Toolbag 2 renders, so I figured I would write a short post explaining why it happens and how to fix it. First off, the underlying issue is a problem …
4
Last
Brain Zapped
Aug 2014
[PBR] Problem
Hi I would like to make a mask in specular map and reflection map. I put a full white part on my specular map but it's do not work I know that to resolve this problem I can split my model and use …
5
Last
EarthQuake
Aug 2014
Flat normals destroying shading?
So i've been trying to bake some normals, it didn't quite work out, i tried all kinds of hacks and workarounds until i figured out: even if i apply a flat normal map (128,128,255) marmoset will compl…
6
Last
Dragonar
Aug 2014
Turntable Speed Issue
Hey guys I am currently in my first month of a 3D art course and am trying to make some turntables with marmoset, however no matter what setting I use the turntables just come out with the object ro…
3
Last
allinuse
Aug 2014
parenting lights to camera?
I haven't been able to figure this out, and it appears its not possible at the moment. What I'm trying to do is parent the lights to the camera, so when you go to the animation tab and rotate the ca…
3
Last
BradMyers82
Aug 2014
Gloss Map appearing inverted...
Hey, the image should explain it all, but bascially, in marmoset the areas I paint lighter in the gloss map are showing up darker when the lights hit that area. This is the opposite of whats suppose…
4
Last
BradMyers82
Aug 2014
Marmoset not showing normalmap on some faces
Solved the problem
2
Last
Felixb
Aug 2014
Symmetry and Normal Maps?
First off, fantastic package. Easily my favourite way to present stuff. However, I honestly don't know if I'm making some rookie mistake, or something like that, but I remember not having this issue …
11
Last
almighty_gir
Aug 2014
Marmoset - Visible UV seams after Unwrapping
Hi guys, i have a problem with a model i'm working on. After Unwrapping my model properly, the seams of the unwrap are visible. I think it's a problem of smoothing group but i can't find the solutio…
3
Last
izzir
Aug 2014
Marmoset UV's Exploding!
Hello, I just finished modeling and baking maps on zbrush for this model below and tried importing it into Marmoset for rendering. The thing is, the model looks perfectly fine without the displacemen…
2
Last
phrit
Jul 2014
Refractive Materials?
I am attempting to create an eye in TB2, I have 2 shells, the inner eye (solid), and the outer shell of the eye (transparent, Transparency set to additive). Under the Reflectivity part of the materia…
1
Last
EarthQuake
Jul 2014
Marmoset Toolbag Character Setup Livestream
[SIZE=5]SUNDAY SUNDAY SUNDAY![/SIZE] Hey guys, Lee Devonald and I will be doing a live-stream this Sunday (the 22nd) at 1pm CST (-6 GMT). We'll go over how to use the skin shader, how to set up hair…
33
Last
EarthQuake
Jul 2014
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