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Normal Map Issues along AND beside seams very strange

Jarjarniks
polycounter lvl 7
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Jarjarniks polycounter lvl 7
Hey guys, nooby 3d game art student here, trying to showcase my second character ever in marmoset toolbag, getting some weird issues.

The model is an obj exported from max, with normals, and smoothing groups checked. The normal map type I am using is a tanget space normal map since its for a moving character. Here is a picture of the issue:

http://www.polycount.com/forum/attachment.php?attachmentid=20184&stc=1&d=1412971104

This is a a shot of my characters torso, there is a seam running down the center, but as you can see, the issue is also streaking AWAY from where the seam is which I find really strange.

The normals were baked in xNormal using only the one half of the body, and with ample edge padding. After that I mirrored the model so that the opposite side has the exact same uvs in the same space, so I am really confused why I keep having these issues. When I check object space all issues disappear, but this isn't really a solution.

Hoping you guys can help me out, where is my workflow wrong? Heere is a look at the UV+NormalMap (Which is a Targa file):

http://www.polycount.com/forum/attachment.php?attachmentid=20185&stc=1&d=1412971422

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