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Marmoset - Visible UV seams after Unwrapping

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izzir polycounter lvl 4
Hi guys, i have a problem with a model i'm working on.

After Unwrapping my model properly, the seams of the unwrap are visible. I think it's a problem of smoothing group but i can't find the solution. I didn't change the topology at all as you can see on this images.

Thanks for you attention

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  • Fingus
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    Fingus polycounter lvl 11
    UV seams are vertex splits, just like smoothing groups / hard edges. Which may be why it shows up in shading. It's common to harden your UV edges to prevent seams from showing up in your normal map.
    How does it look with your textures applied?
  • EarthQuake
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    Few things:
    1. Make sure you're exporting mesh normals from your 3d app, in max make sure normals is selected, not just smoothing groups.
    2. Set the tangent space in the per mesh properties to the app you're using.
    3. If using fbx, try obj, and vice versa
  • izzir
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    izzir polycounter lvl 4
    Thank you EarthQuake, it works perfect now with the "Normals" selected.

    Polycount is the best.

    Cheers
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