Hi guys, i have a problem with a model i'm working on.
After Unwrapping my model properly, the seams of the unwrap are visible. I think it's a problem of smoothing group but i can't find the solution. I didn't change the topology at all as you can see on this images.
Thanks for you attention
Replies
How does it look with your textures applied?
1. Make sure you're exporting mesh normals from your 3d app, in max make sure normals is selected, not just smoothing groups.
2. Set the tangent space in the per mesh properties to the app you're using.
3. If using fbx, try obj, and vice versa
Polycount is the best.
Cheers