My home laptop sometimes struggles to open previously saved scenes. Sometimes it just crashes, and sometimes it will open, but...
The first time this happened, I had just assumed Toolbag had crashed due to having lots of high poly objects in the scene (I had saved it off at work and re-opened it on my laptop), but the second time it opened for a second, let me move some things around and navigate, before going like this again. This is a few more times down the track, but a few of these scenes haven't even been that heavy. Could having too many textures or separate meshes cause something like this?
I can save, open, import, etc when it's like this, but it crashes when I try to open a new project using the keyboard shortcut.
Toolbag also crashed and locked up my comp while was writing this post, but I had tried to open a 350mb scene to test this and I'm honestly surprised my laptop didn't catch fire haha;
Thanks in advance-- not necessarily looking for solutions, but I'd like to know the reason behind this one. Getting a little irritating to have to set up the same scene so many times, and it would be good if there was just a best practice to avoid this happening.
Replies
Thanks man!
Thanks a lot for looking into this.
EDIT: Orrrrrr, Toolbag 2 crashed, which made a script on the gmail page crash which caused the email not to send. Sorry, give me a bit.
Most of us are on holidays as well right now, so apologies if it takes a little longer than usual to get back to you.
And hey, I absolutely understand any delay that would come from anyone taking some time off due to the holiday season. I think it would be more worrying to me if someone replied right away at this time of the year, haha.
EDIT:
Fun note: If I crash enough times in one sitting, Toolbag stops opening scenes and gives me the grey screen regardless of whether or not the scene itself is fine (if I restart, I can open the scene).