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algorithm for tessellation

polycounter lvl 11
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allaze-eroler polycounter lvl 11
I recently trying to find a way to use tessellation since toolbag still have some problem with the mesh hole, I discover this interesting little demo that nvidia have :

http://developer.download.nvidia.com/SDK/10.5/direct3d/samples.html#InstancedTessellation

there is 3 main algorithm which it's Bezier ACC, Gregory ACC and Pm ACC

the bezier ACC is probably the one that toolbag2 is using. What I did noticed is the 2 other algorithms did collapse the hole which it's interesting to study I believe :)

I do think it will be usefull for you to improve the tessellation system :)

Enjoy !

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