Hey guys,
just curious if anyone can help me out with this shading error I'm getting with Marmoset 1.10.
Its right along the UV seem. Vertex and face normals are fine. Verts aren't split. Normal map doesn't help. Rotation of light, model or camera doesn't help either.
Thanks!
Replies
There were a lot of minor uv issues fixed with Toolbag 2 as well, so you might want to grab a copy of the demo here and see if that fixes the issue.
exporting the obj with both smoothing groups and normals fixed my issues.