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Marmoset 1.1 Shading Error

polycounter lvl 13
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brandoom polycounter lvl 13
Hey guys,

just curious if anyone can help me out with this shading error I'm getting with Marmoset 1.10.

6iEnnfl.jpg

Its right along the UV seem. Vertex and face normals are fine. Verts aren't split. Normal map doesn't help. Rotation of light, model or camera doesn't help either.

Thanks!

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  • EarthQuake
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    If you're using max, make sure you enable mesh normal exporting (not just smoothing group) with the OBJ exporter. You can also try offsetting any mirrored uvs 1 unit, from what I recall TB1 had some problems with mirrored, overlapping uvs.

    There were a lot of minor uv issues fixed with Toolbag 2 as well, so you might want to grab a copy of the demo here and see if that fixes the issue.
  • brandoom
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    brandoom polycounter lvl 13
    Thanks Joe,

    exporting the obj with both smoothing groups and normals fixed my issues.

    :)
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